Team Lazerbeam Ludum Dare 34 first 2 days

Cape Town, Documentary, Ludum Dare, Team Lazerbeam

*72 hours to go*

Hello Ludum Dare community! This is Team Lazerbeam, signing on from Cape Town, South Africa!

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The three of us are assembled and super excited about knocking out another weird, playful video game experience. Ludum Dare 34 marks the 1 year anniversary of the three of us creating Bionic Bliss, which was the first game we made as Team Lazerbeam.


We’re really stoked to be back on a project together, and are all really happy with the themes for Ludum Dare 34. Our concept is one that follows the journey of an adventurer, going from humble beginnings through grand quests, into their final retirement. The whole game plays out across a series of contemplative moments, favouring those over the fighting, looting, shopping and talking that typically dominates most RPG experiences. Player interaction comes in the form of guiding the hero by choosing one of two courses of action (visualized by the hero in thought bubbles). Jumping forward in the story, music, audio and visuals will then change to reflect the impact of the player’s decision.
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As usual, we’re being ambitious as hell. That said, we trust that even in a very scaled down form, we think this concept will make for a pretty awesome, moving experience. Here’s a wee video of us explaining the concept!

Okay, I better get down to drawing! We’ll check in soon with more news! We hope everyone’s having an awesome jam so far!
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*24 Hours to go!*

Hey everyone!

This is a quick progress report from Team Lazerbeam, and a video documenting the current state of our two button RPG Adventure! Since our last post we’ve been hard at work on our exciting, and yet-to-be-named,¬†swan-slaying walk-em-up.

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We’re really enjoyed the past 2 days, making this game together. With our deadline now a little less than a day away, things are getting pretty scary. That said, we’re all really happy with what we’ve built so far, and feeling optimistic about sharing something very special with the community after a quick spin of the planet.

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We’re so excited to wrap this game up, share it with The Community, and see what you’ve all been up to. Till then!

Broforce: Road to Freedom

Documentary, super friendship arcade, Video

Oh hai old blog.
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I’ve been straight up terrible at this. NMJM was meant to be my platform for sharing the exciting game-related adventures I’ve been having. Instead, I’ve posted next to nothing, despite adventures over the past months having been been plentiful and incredibly awesome.

There’ve been no less than 3 Super Friendship Arcades thrown and a score of jams jammed. Several weird little games have been started. Snow Cones has been (kinda) completed and has been shown off at events in Cape Town, Johannesburg and London. There’s been some exciting bits of progress on Mecha Mews, our kitten/ mech, music fighting game. At A MAZE Johannesburg I presented “The Shape of Punk to Come”, my long planned talk on the future of alternative games.

I hate that I’ve done such a shitty job of documenting or sharing any of these adventures. I guess the plus side is I’ve been living them, but what good does that do you, Dear Reader?

As I type this, more adventures are being lived this very moment. Over the past weeks I’ve been busy on artwork for a project with my friends at Clockwork Acorn. It’s an incredibly exciting game to be a part of, and well deserving of posts of it’s own. Look out for those in the future.
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Alongside that, I’ve been spending most of my waking hours at the Free Lives House, where I’ve been “documenting” my friends as they finish off their game Broforce. 3 years in the making, the action platformer will be officially released an hour from my writing of these words. I’m so greatful to have been asked to document these last days of the game’s development. Seeing a project like this (the result of so very many hours of incredible creative energy and collective passion) coming to fruition, has been amazing. What’s more, every day I’m getting to hang out with some of my dearest friends, and I get to call it work.
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The actual work itself has been a total joy as well. What I’m getting to do with these Broforce webisodes is a something I’ve wanted to do for years, and dabbled in a little here and there, but actually getting to make something that references shitty magazine programs and bad South African TV is just a dream come true. Somehow, thankfully, the Free Lives gang seem to approve of the absurd twist I’ve put on these documents of the last days of their game. As has been the story of most of my game-dev-related adventures, I see this as a sign I’ve finally found my tribe.
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There are another 3 episodes of Road to Freedom in the works. With the game not going live in 52 minutes, you can be sure there’ll be more hi-jinx ahead. For now, here are the first 5 episodes of the long Road to Freedom.

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UPDATE! BROFORCE IS LIVE!