Team Lazerbeam Ludum Dare 34 first 2 days

Cape Town, Documentary, Ludum Dare, Team Lazerbeam

*72 hours to go*

Hello Ludum Dare community! This is Team Lazerbeam, signing on from Cape Town, South Africa!

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The three of us are assembled and super excited about knocking out another weird, playful video game experience. Ludum Dare 34 marks the 1 year anniversary of the three of us creating Bionic Bliss, which was the first game we made as Team Lazerbeam.


We’re really stoked to be back on a project together, and are all really happy with the themes for Ludum Dare 34. Our concept is one that follows the journey of an adventurer, going from humble beginnings through grand quests, into their final retirement. The whole game plays out across a series of contemplative moments, favouring those over the fighting, looting, shopping and talking that typically dominates most RPG experiences. Player interaction comes in the form of guiding the hero by choosing one of two courses of action (visualized by the hero in thought bubbles). Jumping forward in the story, music, audio and visuals will then change to reflect the impact of the player’s decision.
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As usual, we’re being ambitious as hell. That said, we trust that even in a very scaled down form, we think this concept will make for a pretty awesome, moving experience. Here’s a wee video of us explaining the concept!

Okay, I better get down to drawing! We’ll check in soon with more news! We hope everyone’s having an awesome jam so far!
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*24 Hours to go!*

Hey everyone!

This is a quick progress report from Team Lazerbeam, and a video documenting the current state of our two button RPG Adventure! Since our last post we’ve been hard at work on our exciting, and yet-to-be-named,¬†swan-slaying walk-em-up.

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We’re really enjoyed the past 2 days, making this game together. With our deadline now a little less than a day away, things are getting pretty scary. That said, we’re all really happy with what we’ve built so far, and feeling optimistic about sharing something very special with the community after a quick spin of the planet.

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We’re so excited to wrap this game up, share it with The Community, and see what you’ve all been up to. Till then!

Snow Cones – a dessert dating-sim

Dating Sim, Ludum Dare, Snow Cones, Team Lazerbeam

Snow-cones-03I’ve been holing back on sharing this, as it’s pretty half-baked. With the exciting stuff going down over the next while, I doubt Team Lazerbeam will be baking this treat any more, any time soon, so figured I may as well put this out there.
Snow-cones-01Snow Cones was a Ludum Dare entry, jammed between Richard, Jason and I. Rich coded the whole thing, Jason played and recorded a bunch of songs with an acoustic guitar and I took lead on art (while the rest of the team all made contributions on this front).
Snow-cones-07Taking the theme of “an unconventional weapon” we focused on the idea of love as the most powerful weapon of all. The basic concept of Snow Cones (a sweet game about two icecream cones enjoying a date in the snow) is one I’ve had knocking around in my head for a year or so. I showed Rich some concept art for the idea, and, being pretty in line with the kind of emotive experiences he, Jay and I have been interested in playing with, thought it was something we should pursue.

Snow-cones-05Deciding to try make the game in 72 hours, Rich and I laid out the basic design: the player would take the role of a lonely gender-neutral icecream cone, they’d play through preparing for, and heading to a date, and then be presented with a non-linear series of date activities, while growing closer to their love-interest.
Snow-cones-06This was a pretty ambitious concept for a 72 hour game and what’s more the jam overlapped with Jason and I finishing our trailer for Desktop Dungeons and Anja and I having an out of town wedding to attend. Needless to say I only got to spend a fraction of these 72 hours on the game. By the wee hours of Tuesday morning, with moments to go before submission, we made the call to drop all but one of the date activities. This meant many songs that were recorded, cones that were drawn and codes that were coded aren’t seen in the current build of Snow Cones. We do have every intention of integrating them when we have a chance, but for now;
Click here to play “Snow Cones: Half-frozen Edition”

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