Oh hai old blog.
I’ve been straight up terrible at this. NMJM was meant to be my platform for sharing the exciting game-related adventures I’ve been having. Instead, I’ve posted next to nothing, despite adventures over the past months having been been plentiful and incredibly awesome.
There’ve been no less than 3 Super Friendship Arcades thrown and a score of jams jammed. Several weird little games have been started. Snow Cones has been (kinda) completed and has been shown off at events in Cape Town, Johannesburg and London. There’s been some exciting bits of progress on Mecha Mews, our kitten/ mech, music fighting game. At A MAZE Johannesburg I presented “The Shape of Punk to Come”, my long planned talk on the future of alternative games.
I hate that I’ve done such a shitty job of documenting or sharing any of these adventures. I guess the plus side is I’ve been living them, but what good does that do you, Dear Reader?
As I type this, more adventures are being lived this very moment. Over the past weeks I’ve been busy on artwork for a project with my friends at Clockwork Acorn. It’s an incredibly exciting game to be a part of, and well deserving of posts of it’s own. Look out for those in the future.
Alongside that, I’ve been spending most of my waking hours at the Free Lives House, where I’ve been “documenting” my friends as they finish off their game Broforce. 3 years in the making, the action platformer will be officially released an hour from my writing of these words. I’m so greatful to have been asked to document these last days of the game’s development. Seeing a project like this (the result of so very many hours of incredible creative energy and collective passion) coming to fruition, has been amazing. What’s more, every day I’m getting to hang out with some of my dearest friends, and I get to call it work.
The actual work itself has been a total joy as well. What I’m getting to do with these Broforce webisodes is a something I’ve wanted to do for years, and dabbled in a little here and there, but actually getting to make something that references shitty magazine programs and bad South African TV is just a dream come true. Somehow, thankfully, the Free Lives gang seem to approve of the absurd twist I’ve put on these documents of the last days of their game. As has been the story of most of my game-dev-related adventures, I see this as a sign I’ve finally found my tribe.
There are another 3 episodes of Road to Freedom in the works. With the game not going live in 52 minutes, you can be sure there’ll be more hi-jinx ahead. For now, here are the first 5 episodes of the long Road to Freedom.