I have a lot of actual, exciting, game-related news to share, but first, here’s a small explanation as to why recently there’s been so little (read: zero) recent posts on exciting, game-related news. I’ve been busy. Very, very busy.
In the space of the last three weeks, from start to finish, Cool Your Jets made:
A 1 minute trailer for a South African game studio.
A 3 minute animation about recycling in Finland.
A 3 minute, pitch video for film-makers in The US.
There was also the juggling of the beginnings and endings of various other projects over this stretch. And sandwiched between all that, I squeezed in a poster design for the next Superfriendship Arcade, a poster for the UK tour of SA band Al Bairre, the finishing of a logo design for a friend and the co-creation of a little icecream cone dating-sim. Through all this, I’ve also been chipping away at a certain psychedelic, space-horror comic-book, which, as things have played out, might have been the most challenging project I’ve ever taken on.
The past three weeks have been especially extreme, but mostly it’s just in keeping with the way this year has been heading. Day after day, week after week, it just feels like there’s more and more that I have to do. Finding the time to do what I want to do becomes an ever-growing challenge. And so, it’s now May. Four months into the year, I’ve barely posted any magic up here and the sum total of my game-making endeavors for 2015 are a half-baked dating-sim and a not even half half-baked platformer about dancing bears.
I don’t want to dwell on this for to long, but this blog is after all here to document the story of me making games. Right now this is the story: Ben has no time to make games and is barely keeping his head above water. I’m grateful as hell for all the work, and I do love my day job. But at the same time, it breaks my heart that I’m left with so little time to do the best thing I can imagine using my hands and brains for; making games.
This post isn’t me complaining, or acting defeated. The bottom line is only this; it’s tough trying to follow your dreams. Regardless of what kind of dreams these are, most anyone that does follow their’s will tell you the same. Right now, the only way I can make little bits of time for games is at the expense of sleep, or hanging out with Anja and that really sucks. So it goes.
I hope that not to long from now this story will be different. It’d be amazing if I just got to dedicate one solid day a week to making things for people to play. I hope that’s what my story will be in the not too distant future. For now, I’ll keep fighting to find the time, loosing out on sleep, scribbling messy sprite sheets and pushing on and on and on…