Team Lazerbeam Ludum Dare 34 first 2 days

Cape Town, Documentary, Ludum Dare, Team Lazerbeam

*72 hours to go*

Hello Ludum Dare community! This is Team Lazerbeam, signing on from Cape Town, South Africa!

IMG_8280

The three of us are assembled and super excited about knocking out another weird, playful video game experience. Ludum Dare 34 marks the 1 year anniversary of the three of us creating Bionic Bliss, which was the first game we made as Team Lazerbeam.


We’re really stoked to be back on a project together, and are all really happy with the themes for Ludum Dare 34. Our concept is one that follows the journey of an adventurer, going from humble beginnings through grand quests, into their final retirement. The whole game plays out across a series of contemplative moments, favouring those over the fighting, looting, shopping and talking that typically dominates most RPG experiences. Player interaction comes in the form of guiding the hero by choosing one of two courses of action (visualized by the hero in thought bubbles). Jumping forward in the story, music, audio and visuals will then change to reflect the impact of the player’s decision.
Step-by-Step---Concept-art2 Step-by-Step---Concept-art

As usual, we’re being ambitious as hell. That said, we trust that even in a very scaled down form, we think this concept will make for a pretty awesome, moving experience. Here’s a wee video of us explaining the concept!

Okay, I better get down to drawing! We’ll check in soon with more news! We hope everyone’s having an awesome jam so far!
IMG_0150 (Copy 1) IMG_0166 (Copy 1) IMG_0164 (Copy 1)

*24 Hours to go!*

Hey everyone!

This is a quick progress report from Team Lazerbeam, and a video documenting the current state of our two button RPG Adventure! Since our last post we’ve been hard at work on our exciting, and yet-to-be-named, swan-slaying walk-em-up.

IMG_8287IMG_0719IMG_0695IMG_0693
We’re really enjoyed the past 2 days, making this game together. With our deadline now a little less than a day away, things are getting pretty scary. That said, we’re all really happy with what we’ve built so far, and feeling optimistic about sharing something very special with the community after a quick spin of the planet.

IMG_0720 IMG_0715 IMG_8286

We’re so excited to wrap this game up, share it with The Community, and see what you’ve all been up to. Till then!

Advertisements

SFA 2 Players 2 Buttons Jam!

events, jams, super friendship arcade

Super Friendship Arcade, South Africa’s favourite alternative video game party, is gearing up for another night of smashed pixel and melted minds! Join us in preparing for our next night by jamming with us on Saturday the 11th of July!

2 button jam

The theme for this jam is: 2 players, 2 buttons! Team up with friends and make a two player game that gives each player 1 button only! All genres welcome! Custom controllers encouraged!*

There’ll be a secret ingredient in the jam, to be revealed once we’re all together on the morning of the 11th!

The jam will run from 10am till 7pm and take place at the lovely Cafe Viva so there will be no shortage of delicious food, coffee and beer! The jam will end with a short presentation, where you can show off and discuss your masterpiece or epic train smash.

We want our community to be a safe space where EVERYONE is welcome (except dicks)! Failing is just a healthy part of challenging yourself, so don’t worry if you’ve never made a game before, or don’t know anyone else. The super friends will be happy to help you out! All you need is heart!

Running order:

10AM – arrive at Cafe Viva, reveal secret ingredient, drink coffee, form teams, discuss ideas!

11AM – JAAAAAAAMMMM!

7PM – Creation presentation!

2 button banner

RSVP here!

* – If you’re the crafty type, please feel free to start working on controllers before the jam. If you’re not, don’t worry, we’ll have some fun creations that everyone is welcome to use for their games!

Super-interdisciplinary-friends at Miao!

Uncategorized

Things have been quite calm on the Super Friendship Arcade front of late. In part, this has been the result of the party’s founders (Peter and Richard) traveling the world to promote their respective games (Broforce and Cadence) at a bunch of events across The States (GDC, PAX East, SXSW Interactive). The guys returned to Cape Town last weekend and we made some very last minute plans to magic up an SFA Jam, this time focusing on getting as many different sorts of people there as possible. The concept of the first Super Interdisciplinary Jam was born.

I set to work on chopping up photos of cherry blossoms, a tiger, office morale stock photography and kittens in leather jackets. Richard got in touch with  our favourite venue, the awesomeness palace known as Miao, to see if they could host us. And so, in the space of a few hours, the jam suddenly had a poster and a home.

IMG_8526

Fast forward to Saturday morning, and I’m very happily walking through Miao’s front door. The venue’s been an awesome home-base for the weekly Modern Alchemist meet ups, and was a wonderful home to the previous SFA jam. Anja, Dan and I arrive to find Richard had already befriended the handful of people who arrived early. I start to set up my workstation. Our friend Mhlaks arrives, commissioned to document the day, and from  here, things become a bit of a blur.

IMG_8539

Looking back on the day, bouncing between making things and meeting people, I’m mostly just left with lots of warm fuzzy feelings and very few concrete memories. The turn out grows by the hour, with people tapping in and out.

IMG_8506

Past Richard, Peter and I, we’ve only got a handful of old Super Friends in attendance. This leaves the vast majority of people in the category of new faces  – and what excellent faces they were! I’m also really stoked to have my long-term, but-never-see-you-enough friends (hi Leigh, Egbert, Dean, Daniel!) from outside the MGSA gang there.  I don’t even get to meet everyone, but we’ve managed to entice a small army of people into getting together and making things.

IMG_5815

Between welcoming all these new Super Friends, Richard and I try get some work done on Bear Party. This is a 4 player platformer about a ball full of bears smashing it’s way through people’s lives. We’ve designed the game for use on Quadrabutt, and while we don’t manage to get the game running on the cabinet on the day, the progress refuels my excitement for what it will be.

IMG_5810 IMG_8573

Meanwhile, Dan is modeling 3D whales. The other Ben (not me) is working on a platformer of his own. Jason’s making musics.

IMG_5811

Egbert’s melting brains with his light drawing magics.

IMG_5801IMG_5800

Mhlaks is bouncing between drawing and photographing the fun.

IMG_8568

Nanna is working on her not-yet-announced new comic.

IMG_5818 IMG_8505

Dean and Daniel are finishing off a song for their not-yet-announced new band.

IMG_8562

Jeanne is making lines for her awesome Lunimaries 2015 playing-card-based project.

IMG_8551
Ryan, our youngest super friend, spends the jam building a voxel-based world.

IMG_8564

Frank’s actively blowing my mind, playing around with feeding elements back and forth between Unity 3D and an excellent piece of VJ Software called Resolume.

IMG_5798
I didn’t get to meet  Caitlin, or find out what she was working on, but we spent part of the jam listening to a record of instrumental songs she made with her friends and it was rad.

IMG_8569

Shaun was studying quadrabutt and drawing up plans for a MK 2.

IMG_8522

Leigh’s was creating illustrations for a children’s book.

IMG_8535

All too soon we need to wrap things up. Richard ropes some jammers into playing a bit of Spaghetti Stand-off and on that fun note we start to pack things in.

We high-five our ways out of Miao, with a bunch of fun work finished and new friends made.

The gang is currently making plans for the next Super Friendship Arcade, so watch this space for details!

*pics by Mhlanguli Gcobo and Nanna

SFA: Super Interdisciplinary Jam!

Uncategorized

Good news everyone! Tomorrow some Super Friends are congregating at Miao for a day of making things of all different kinds!

While you can be sure there will be some of the usual working on games and custom hardware, we’re encouraging anyone to come through and work on anything. Our dream is to see the SFA community grow into a mega-diverse beast. We want to pull together a really wide variety of people, focusing a broad spectrum of creative talents into making all sorts of things to make people happy. In that spirit, we’re proud to announce the first “Super Interdisciplinary Jam”!

sfa-banner

We’re encouraging people to come by and work on anything. It doesn’t need to be game related, or even be something that could tie into our nights at all. Mostly, we just want to see people coming together to share in the joy of making things!

If you have any interest in making just about anything, we’d really love to see you there tomorrow! To help us reach people beyond our own groups of friends, please invite others and spread the love. We’d really love to see a lot of new faces at this event and rope in as many new Super Friends as possible! SFA-Jam-poster